AI Insights · Timothy · July 2022
Top 5 Gacha Games on Android in Qatar: Q2 2022 Performance
Discover the performance trends of the top 5 gacha games on Android in Qatar during Q2 2022, including revenue, downloads, and active user statistics.
During the second quarter of 2022, the top 5 gacha games on the Android platform in Qatar demonstrated varying performance trends. This analysis, based on data from Sensor Tower, provides insights into the weekly revenue, downloads, and active users for these popular games.
Rise of Kingdoms: Lost Crusade saw steady revenue with a peak of approximately $12.7K in early May before declining to around $4.4K by the end of June. Downloads fluctuated, starting with 211 weekly downloads at the end of March and peaking at 739 in mid-April, then gradually decreasing to 112 by the end of June. Weekly active users also saw a peak in mid-April at 1.8K, followed by a decline to 726 by the end of the quarter.
Top War: Battle Game experienced an initial high in revenue at $13.9K in late March, followed by a consistent decline, ending at approximately $2.5K by the end of June. Weekly downloads showed a similar trend, starting at 377 and peaking at 548 in mid-April before decreasing to 160. Active user numbers began at 1.7K and saw a small peak in mid-April at 2K, followed by a steady decline to 1.2K by late June.
MIR4 maintained relatively steady revenue throughout the quarter, averaging around $2.1K to $3.3K, with minor fluctuations. Downloads remained low, ranging from 22 to 52 per week. Active users showed a slight decrease from 406 at the end of March to 298 by the end of June.
Empires & Puzzles: Match-3 RPG exhibited a consistent revenue increase, starting at $2.5K in late March and peaking at $3.8K by the end of May, before stabilizing around $2.3K to $2.6K in June. Downloads saw a decline from 100 in late March to 45 in late May, with a slight recovery to 87 by the end of June. Active users began at 343 and peaked at 468 in mid-April, ending the quarter at 365.
FINAL FANTASY BE:WOTV reported fluctuating revenue, starting at $91 in late March, peaking at around $5K in mid-April, and ending at approximately $2.4K by the end of June. The game had minimal downloads and active user data, with active users peaking at 32 in mid-May.
For more detailed insights and comprehensive data, visit Sensor Tower.